The Pepper figure is here. Sideshow have a preview video for you to see just what a good job they’ve made.
The Pepper figure is here. Sideshow have a preview video for you to see just what a good job they’ve made.
If anybody can remember the BBC shows she did then you will certainly remember hey Mickey. Anybody know where a copy of them can be found?
They were played to death in our house when we recorded them at the time.
It looks like the girl in the picture I have as my site logo is getting even more popular. Below is an article taken from the blog on Sideshowtoy’s talking to the artist behind “Pepper” and the project they will be embarking on together.
If you’ve been a fan of pop culture art for any amount of time there’s a good chance that you’ve heard the name Stanley Lau. Better known as “Artgerm” across countless boards and forums, particularly DeviantArt, Stanley is an artist with an unparalleled eye and ability for creating masterpieces from pop culture and comic icons that we know and love.
Sideshow and Stanley have worked together on some great projects together in the past, but this time around we’re doing something a little different – we’d like to introduce you to Pepper.
Pepper is an original character that Stanley created and Sideshow is extremely pleased to announce our first Pepper statue and Premium Art Print.
To learn more about Pepper we went straight to the source, Stanley himself:
Can you tell us a little about the Pepper Project and how the character came to be?
Pepper was first created in 2004, as a means for me to explore different art styles with a unified subject. Back then I was running an advertising and design studio as the Senior Art Director, and it was my job to inspire my graphic designers with different art directions for various clients. Therefore it was a rather important factor for me to be very sensitive to different artistic trends and visual approaches. Unfortunately, I had very little chance to draw and paint with my design oriented projects, so I decided to initiate a personal project that can keep myself going as an artist and consistently expand my comfort zone to be more adaptable. I named her Pepper mainly because the name of my studio at the time was Paprika, and I wanted her mildly “hot and spicy.”
Does she have a backstory?
Honestly, I didn’t give her a backstory when she was first created. In fact, she didn’t even have a fixed look aside from her mega headphones – which have become the iconic element that her fans recognize. Nevertheless, I’ve had a few discussions with my friends a few years ago to give her a possible backstory. Loosely speaking she is an Inter-Dimensional Super Agent who travels to different universes to either deliver, or acquire, important information and items that help build the arc of her story. Whichever world she teleports herself to (via listening to the music of that particular world), she adopts the look of that world visually. It helps to explain why she looks different every time!
Basically Pepper is a cheerful, outspoken, and outgoing person. She has a great sense of humour along with being agile, witty, righteous,…and a kung-fu master.
Where else has she been presented before (magazines, art blogs, etc)?
A few years ago I launched a Pepper art contest on deviantArt to invite artists all over the world to create their own interpretation of Pepper. I received a ton of entries and hand selected many of them to build and print the first Pepper Project art book. All of the entries can still be viewed here – http://pepperproject.deviantart.com/gallery/
She has also been featured on the cover of publications like ImagineFX, Advanced Photoshop, and Corel Painter magazine.
Is this the first time Pepper will be presented as a 3D statue?
I’ve been approached by other toy companies to create a Pepper statue, but nothing has ever felt right or come to fruition before. I suppose it’s been really hard to translate my art into a 3D form, so yea, this will be the very first official Pepper statue!
How has your experience been collaborating on her with Sideshow so far?
Knowing that Pepper is an unknown character to the comic and statue world, I wanted to first establish a good working relationship with Sideshow and build the trust before pushing forward. Fortunately, it has been a joyride and the creative freedom that I have been receiving from them is inspiring. I must say that the digital sculpt was nothing less than extraordinary. I’m really looking forward to our future collaborations as well!
I have found myself using Microsoft’s new code editor Visual Studio Code more and more these days. It’s a simple and quick alternative to the does everything Visual Studio 2015. Its layout, file handling and keystrokes keep drawing me back to it from VS2015 and even from Notepad++. This is my editor of choice now. Below is an article from InfoWorld on it, with links to Visual Studio Code.
Visual Studio Code, Microsoft’s open source, cross-platform development environment powered by Node.js and the Blink layout engine has been upgraded to a full 1.0 release after approximately a year of open beta testing.
The runup to 1.0 has been about enhancing Code’s performance and making it into “a great editor for every developer,” including those using non-Western languages — nine languages total are currently supported — and those with visual impairments.
Much of the other work has been dedicated to producing a stable API for the application, so third-party language support going forward will be easier to maintain. Around 1,000 extensions are available for Code, providing themes, support for different languages, and enhancements for libraries in those languages.
A large part of Visual Studio Code’s appeal is that it presents a lightweight, unobtrusive environment, where a developer installs only the items needed for a given job. It’s in sharp contrast to the product’s namesake, Visual Studio, which comes with most everything a developer might need, but is sprawling, complex, and not open source.
The contrasts between the two products are playing out like long-term experiments to see which approach will hold up best over time. Visual Studio is emblematic of Microsoft’s old school and is designed to serve Microsoft users first — though Microsoft has been working to heighten its appeal to newer generations of developers by slimming it down and even offering a functional for-free version. Visual Studio Code is powered as much by open source contributors as it is Microsoft, and it was built for the cross-platform, cross-environment development that Microsoft has admitted it must be part of.
Desktop App Converter tool (Project Centennial) is now available for download from Microsoft. This new tool allows developers to convert their desktop app to a Universal Windows Platform (UWP) app. It converts a desktop Windows installer such as MSI or exe to an AppX package that can be deployed to a Windows 10 desktop.
Some of the benefits of converting your classic desktop app.
Well I’m a little older again. Thank you to everyone who celebrated with me. Of course there can’t be a Birthday without Birthday cake.
My talented sister flexed her baking skills yet again and came up with a great old school video games cake. On top of course is Pong (the one that started it all) along with Tetris, Space Invaders and Pac-Man. It even tasted nice. Chocolate cream sponge yum.
A new study, the Developer Insights Report, reveals some fascinating characteristics about today’s developers: Apparently, they tend to be fluent in a variety of languages, excited about the rush of innovation sweeping the tech scene and, at the same time, overwhelmed by it all.
The inaugural report, produced by the Application Developers Alliance and IDC, surveyed more than 850 developers about topics including the use of coding languages, types of projects tackled, attitudes about work and ambitions for the future.
Another key finding: The representation of female developers also seems to be on the rise, suggesting that recent attention on women in technology is manifesting in some real-world results. Here’s more on what the report uncovered.
The study found that developers are a rather multilingual bunch these days: As many as 88% know more than one language, with the largest group (70%) using between two and four in the last year. Some 18% used more than five over that period.
The number of women in the industry is also growing: While they only make up 25% of developers overall, the figure jumps to 42% when looking at those in their first year on the job.
Eighty-seven percent of the participants come from the mobile development sector, with Java the most highly cited programming skill (68% are at a moderate or advanced level). Most devs—at 71%—work on both business and consumer apps.
The report also explores some of the downsides of software and web development.
When looking at the question of why projects fail, the top three reasons were changing or poorly documented requirements (48%), under-funding or under-resourcing (40%) and poor team or organizational management (37%).
Then there are the challenges of the future: The participants reported that their biggest concern is staying current with modern technology and tools. (The major of programmers turn to search engines and online forums for help with a problem.) Maintaining the ability to produce quality code and keeping a work/life balance came in at second and third place, respectively.
This suggests that the people responsible for the exciting new technologies and features place much more importance on work than their own personal lives—which also should make employers more deeply consider the consequences of escalating burnout among their ranks.
Let’s end on a high note: What gets devs excited about the future. Forty-four percent said wearables was the growing technology that excited them most—Apple Watch and all—while 39% named robotics and 35% pegged the consumer Internet of Things movement.
At the bottom of the list was drones, with 19%. (Apparently, they’re not as exciting for devs as they are for gadget lovers.)
The whole 39-page report is worth picking through, as it covers open-source software, developer experience, the use of particular tools and reliance on cloud computing.
“The Alliance Global Developer Insights survey shows an increasingly diverse developer universe that is dealing with the increasingly stressful and complex demands of modern business,” the report concludes. “The survey provides a broad view of the nature of modern application development, highlighting the increased focus on front-end development, the rise of the consumer app developer and continued adoption of agile methodologies as organizations focus on smaller software development teams.”
Lead photo by Phil Whitehouse; all other images courtesy of the Application Developers Alliance